You should be stealing artifacts
There are a seemingly endless number of artifact cards across Magic: The Gathering's history that can be stolen for your adventure games. Here's an example from an artifact that I've always loved alongside some guidance on how to find your own.
Nevinyrral's Disk

The contents of Nevinyrral's Disk, visible in the card art, remain enclosed on the front by a nine-blade copper iris that cannot be opened through physical force. Instead, the user must let blood onto the iris's surface in the presence of a magick barrier or enchantment. Opening Nevinyrral's Disk in the absence of magick is done at your own peril; the sliver-wisp tendrils will seek nourishment from your flesh instead. Otherwise, any spells laid on or woven into the surrounding ten square feet are undone.
The Disk must thereafter be submerged for three days in molten iron fed with the blood of three human beings, and for those three days no sunlight may touch that iron. Only then will the Disk open again.
Now, the ability on the card text relates to an event in Magic's lore wherein the necromancer Nevinyrral dumps all of his magic into his phylactery disk to keep his life's work out of the hands of his enemies, vaporizing everything in a 10-mile radius. That translates pretty well into the card destroying itself as part of its active ability, but changes the artifact's position in an adventure game from thing-that-destroys-magick-barriers-at-great-cost to bomb-that-destroys-everything.
Finding your own
The easiest way to search Magic's 30,000+ card pool is by using Scryfall and utilizing some search tags, namely:
type:artifactis:oldyear<2000
Click here to conduct a full search using these parameters.
How do you put each of these in your game? I dunno, figure it out! You've got a brain for a reason.
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